I'll try to keep this as brief as possible, since there's a LOT of Ultraman games. IMHO there's two games that should be essential to every gaming Ultraman fan: -Ultraman Fighting Evolution series, especially UFE3 (PS2). 13 Ultramen, 17 monsters, 7 Ultramen palette-swaps and 3 unplayable bosses from all the franchise (1966-2003) with a story mode faithful to each Ultra's episodes and lots of hidden moves mean that this is, IMHO, the most complete game. UFE Rebirth (PS2) is good, but sacrifices characters and faithfulness to the shows for highly exaggerated special effects. UFE 0 (PSP) is a rehash of 3 and Rebirth's characters in a Showa/Mebius motif. UFE 1 (PSX) is weird since it behaves more like Tekken or Virtua Fighter than a Tokusatsu game, and UFE 2 (PS2) is a more limited version of UFE 3.
-Ultraman (PS2) is the other unmissable game. It's very faithful to the 1966 show in all its monster-wrestling, outdated special-effect, limb-slicing glory. It's also got a small Ultraman Jack mode. Other than some questionable design choices (VS mode is reserved for the monsters, Story mode randomly changes your opponents), it's recommendable. Other than Taiketsu! Ultra Hero (GBA), it's the only one that does something interesting with the color timer, which is a combinaton of a health bar and a timer: If you get hit, the 3 minute limit decreases. When you're very low in health/time, you can die by a hit or die by timeout.
If you're looking for something different, there's also a couple of games where you play from a human perspective: Ultra Kebitai (GBA) is a nice SRW-style game where you play as the first 3 Attack Teams against monsters and aliens while holding out for the Ultras. Monster Busters / Powered (NDS) is a blatant Monster Hunter clone down to the melee weapons, and Ultra X Weapons (Arcade) is a mediocre Ultra-themed shmup.
On that level, City Shrouded in Shadow (PS4) is an upcoming game from the makers of Disaster Report/Raw Danger (PS2) where you play as bystanders escaping from a city catastrophe by (at least) Imitation Ultraman, Godzilla and EVA-01. Everything else IMO is pretty mediocre. There are lots of unremarkable fighting games (Ultraman (Arcade, SNES, WSC), Ultraseven (SNES), Great (SNES), Powered (3DO), Tiga (PSX), Nexus (PS2), Hikari no Kyojin Densetsu (Saturn), Taiketsu! Ultra Hero (GBA).), crossovers (Everything's pretty awful except Super Tokusatsu Taisen 2001 (PSX), a SRW-style Tokusatsu homage) and so on. They're all, more or less, conventional 2D/3D fighting games (Ultraman (PS2) and Tiga (PSX) play more as free-moving 3D fighting games) so, at least for me, it's more a question of fidelity to the source material than anything else. I'll try to explain myself: Ultraman, like many Tokusatsu franchises, can be summed up as stuntmen in weighty rubber suits surrounded by miniatures with the occasional special effects ranging from explosions and camera tricks to painted effects.
My biggest gripe with UFE 1 (PSX) is that it's a good fighting game, but sometimes feels like it could be a game of anything else. If I remember correctly, sometimes the characters don't feel like a man in a lumbering, hardly mobile rubber suit and behave more like a Tekken character in a juggling combo string. That weightless feeling is corrected from the sequel on. There's a online review that I can't find right now that explained it better than I do. It's all a matter of personal taste, though. I enjoy more accurateness to the source material, warts and all, than idealisation. If you're into Tokusatsu I recommend the following games (Not counting the Ultra ones): Godzilla: Destroy All Monsters (SNES), Godzilla: Archipielago Shock (Saturn), Kamen Rider V3 (PSX), Super Tokusatsu Taisen 2001 (PSX), Kamen Rider: Super Climax Heroes (Wii/PSP) and Godzilla (PS3/PS4).
Most of these aren't that good and only for the diehard fans, but, well, I am one of those indeed.
Metro Corporation (株式会社メトロ) was established May 15, 1987 in Osaka, Japan and headed until 2013 by Tokutetsu Kanemitsu (金光德哲). In addition to its main Osaka office, the company also operates a Tokyo development office, which was established in 1996 with of a team of former Konami TYO staff.
It also has a CG production office in South Korea called Metro Soft Seoul, established February 2013 and headed by Tsunenari Yada (矢田凡成). Over the years, Metro has also had development offices in Okinawa (1995-2008), Nagoya (2003-2008), and Sapporo (2005-2007). Adobe Streamline 4 Free Download. Little is known about Metro's activity prior to 1992; it is unknown whether they were involved in game development in the first years of their existence.: Actual mentions, online resources, code comparisons 3DS [ ] • Earthpedia (JP Publisher: Gakken) Android [ ] • HOLE. • Steam Junk: Journey.